Update Change Logs
MC1.16.5 beta1.2.2 (UNSTABLE)
Released on: 12/3/2024
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details:
- Switched all coremods to mixins for improved compatibility with other mods. Thx to feedback from Vladimir4757
- Fixed crash when left-clicking in the air on a GUI overlay button
MC1.12.2 beta1.2.2 (UNSTABLE)
Released on: 12/3/2024
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details:
- Fixed gui overlay visible while in survival when entering a survival world after exiting a creative world
- Fixed AbsoluteCoordScreen crash when end or middle original position does exist yet. Thx to feedback from Osas
- Made AbsoluteCoordScreen more robust Thx to feedback from Osas
- Fix Z coordinate of GuiOverlayFreeSizeCustomButton sub elements
MC 1.16.5 Beta1.0.4 (UNSTABLE)
Released on: 17/11/2023
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details:
- when both holding and pointing at a slab you can now delete the slab(s) you are pointing at
- Fixed problem with the smooth/dig/level function where there sometimes weird holes created when smoothening
- Fixed being able to select and delete snow when ignore plants is off
- Fixed crash in AbsoluteCoordScreen when a fill in textfield is left empty
- Fixed coordinate info not updating when putting the first template in your hotbar
- Fixed other positions don't change when you change the end or start position of a template placement in the absolute coord screen
- Turned OFF infinite reach for players in first-person in creative. thx to feedback by TwoFace17
- Added mod option to turn infinite reach for players in first-person in creative on with the "First-person infinite reach in creative" option under general. thx to feedback by TwoFace17
- Added option "Enter CREATIVE in isometric" allows you to set it to false so you don't enter isometric everytime you go from survival to creative. thx to feedback by +washabe
- Changed LINE tool algorithm to be consistent from left to right and viseversa
- Improved the algorithm for planes in a 3D enviroment
- Added “Toggle Isometric view” to controls, default it is set to F5 operating as before. When you set this to a different hotkey F5 will only be used to toggle the normal perspectives to and this new hotkey will switch you from isometric view to normal view. thx to feedback by Osas
- Added button on overlay and selection wheels to disable the advanced creation tools so you can use other mods in the isometric perspective thx to feedback by Mukkod
MC 1.12.2 Beta1.2.1 (UNSTABLE)
Released on: 17/11/2023
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details:
- when both holding and pointing at a slab you can now delete the slab(s) you are pointing at
- Fixed being able to select and delete snow when ignore plants is off
- Fixed crash in AbsoluteCoordScreen when a fill in textfield is left empty
- Fixed coordinate info not updating when putting the first template in your hotbar
- Turned OFF infinite reach for players in first-person in creative. thx to feedback by TwoFace17
- Added mod option to turn infinite reach for players in first-person in creative on with the "First-person infinite reach in creative" option under general. thx to feedback by TwoFace17
- Added option "Enter CREATIVE in isometric" allows you to set it to false so you don't enter isometric everytime you go from survival to creative. thx to feedback by +washabe
- Changed LINE tool algorithm to be consistent from left to right and viseversa
- Improved the algorithm for planes in a 3D enviroment
- Added “Toggle Isometric view” to controls, default it is set to F5 operating as before. When you set this to a different hotkey F5 will only be used to toggle the normal perspectives to and this new hotkey will switch you from isometric view to normal view. thx to feedback by Osas
- Added button on overlay and selection wheels to disable the advanced creation tools so you can use other mods in the isometric perspective thx to feedback by Mukkod
MC 1.12.2 Beta1.2
Released on: 26/7/2023
Highlights
- Added abillity to place double slabs from isometric view, thx to feedback by Songbyrd
- Fixed crash due to package too large when previewing a large amount of blocks with level tool on a server, probably also works for other EDIT mode tools, thx to feedback by Psi9000
- Fixed colors on block color legend in EDIT mode tool selection screen, thx to feedback by Psi9000
- Fixed gray and transparent preview from other players, thx to feedback from Psi9000
- Fixed double offset in Single tool in BUILD mode
- Added ‘template delete’ trash bin to template inventory screen
- Added SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools to EDIT mode.
- Added TERRAIN SHAPE, TERRAIN_ONLY modes to EDIT mode (only SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools)
- Improved block calculation algorithm for all BUILD tools (except COPY, MOVE/DEL and FILLGAP).
- Added collapsable legend in tool selection wheel screen for EDIT mode to explain what block highlight colors mean.
- Added option to always snap to the middle of a block with LINE and CURVE tool.
- Added loading system for large placement operations
- Added a fps optimisation system
- Changed the way client and server coordinate the placement of large amounts of blocks.
- Optimized drawing of the preview of large templates.
- Reintroduced empty template buttons for better feedback.
- Added tabs for filtering on MC version and warnings about incorrect MC version in Template inventory screen
- In EDIT mode left-clicking doesn’t immediately active a delete operation anymore. It switches to a delete version of the current tool. Vice-versa when right-clicking again.
- Added mode to ignore liquids. (default is ignoring liquids) (see button ingame menu)
- Fixed various issues with the copy and move tools such as: long wait times for large operations to appear, adding limits to previews of large operations to improve performance, critical bug were memory would fill up when using these tools, ‘not handled by advance creation mod’ incorrectly shown. thx to feedback from 🌙~𝓝𝓲𝓰𝓱𝓽~🌙
- Improved multiplayer preview sharing
- Added various mod options.
- Various crash and bug fixes.
- Changed coremod features to work via Mixins for improved compatibility with other mixin mods
- Many thx to 🌙~𝓝𝓲𝓰𝓱𝓽~🌙,Psi9000 and Songbyrd for their awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com).
Details:
- Fixed ignore plant functionality, it will now ignore all plants except logs, vines are now included, grass can now be selected
- Added abillity to place double slabs from isometric view, thx to feedback by Songbyrd
- Improved zoom and camera rotation with keys
- improved mcVersion extraction and management in template inventory
- Fixed colors on block color legend in EDIT mode tool selection screen, thx to feedback by Psi9000
- Fixed crash due to package too large when previewing a large amount of blocks with level tool on a server, probably also works for other EDIT mode tools, thx to feedback by Psi9000
- Redesigned and improved isometric camera and zoom mechanism and speed
- Added ability to zoom towards entity that you point at
- fixed scroll issue with wrong merge from alpha2.0.2
- Added ‘template delete’ trash bin to template inventory screen that you can drop your unwanted templates into. These do not get deleted they just get moved from the folder ‘advcreation_templates_zips’ to ‘advcreation_templates_zips_trash’. You can manually move them back to recover.
- Fixed ladder orientation when pointing at a side
- Fixed unable to delete ladders, banners, torches with anything other than single tool.
- Cut-through mode now limits view distance and refreshes world after deactivation to make it function better
- Fixed bug when in a vertical direction mode and pressing alt selection the offset block should only move on horizontal plane
- Fixed bug where it said ‘not handled by advance creation mod’ when right-clicking the last time in copy and move/del tool and other modes. Now you can place copy & move action and templates with no block in hand. thx to feedback from 🌙~𝓝𝓲𝓰𝓱𝓽~🌙
- Fixed bug where pieces of large copy or move action or template placement go missing (see next items for solution)
- Fixed bug where you have to wait a long time for a large copy or move action or template placement to finish (see next items for solution) thx to feedback from 🌙~𝓝𝓲𝓰𝓱𝓽~🌙
- Limits to previews of big templates now also apply to COPY and MOVE/DEL tool so that they perform better when trying to copy/move large areas. thx to feedback from 🌙~𝓝𝓲𝓰𝓱𝓽~🌙
- Fixed critical bug were memory would fill up when using the COPY and MOVE/DEL tool decreasing performance over time. thx to feedback from 🌙~𝓝𝓲𝓰𝓱𝓽~🌙
- Changed the way client and server coordinate the placement of large amounts of blocks.
- Added loading system for large placement operations, this will give the player a loading bar and say ‘Waiting for placement’. During loading no preview is drawn and the player cannot do any action. Loading can be canceled with the red X-icon on the loading bar. A warning screen is given as this will leave the operation half finished. This helps solve missing blocks and reduce loading of large operation.
- Added optimised system for very large placement operations.
- Optimized drawing the preview of large templates.
- Added a fps optimisation system that pops-up when your fps drops belong 5 fps for a time but can also be accessed manually. This allows the user to change certain mod options from the gui overlay HUD to improve the Frames Per Second (FPS) of their game. These can either be mod options that reduce the amount of preview blocks drawn or decrease the limit of the tool so it uses less computation resource but has less reach depended on the current tool used. There is also a button to increase these limits which will reduce the FPS if that is desired.
- Added highlighting of entities (mobs or players) when they are pointed at.
- Reintroduced empty template buttons for better feedback.
- Since templates from other minecraft versions (MC 1.12.2) can have errors in them when placed in this version (MC 1.16.5). These templates have warning indicators when they are from a different version.
- Added tabs for filtering on MC version in Template inventory screen
- Added message to player when entering isometric view with GUI_VISIBILITY mod option as false
- Added Main mode buttons (BUILD, EDIT) to the tool selection wheel screen for quick switching
- Added message ‘No action to undo/redo’ in progress bar when there are not operations to undo/redo
- Made undo/redo functionality available in other perspectives (such as first-person). Actions done in first-person can no be undone
- Added warning screen when player is about the undo/redo a large operation that might take a while to load with the ability to cancel the command.
- Undo/Redo command/buttons will be unavailable until previous undo/redo action is completed.
- Added mod options to disable each pop-up help message.
- Fixed functionality of the back and next topic button in help screen
- In EDIT mode left-clicking doesn’t immediately active a delete operation anymore. Instead it will switch your current tool to the delete version of it without changing the world. This is also reported in the progressbar with a blue bar. Subsequent left-clicks will actually do delete operations. Vise-versa when right-clicking again you will switch back to the normal place version of the current tool.
- Added SMOOTH/SHARPEN tool to EDIT mode to smoothen or sharpen terrain.
- Added DIG/RAISE tool to EDIT mode to dig a hole or raise a hill from current terrain.
- Added LEVEL tool to bring EDIT mode to raise/lower brush selection to highest or lowest terrain blocks in selection.
- Added TERRAIN SHAPE mode to EDIT mode (only SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools) this will alter the slope or height that is created with these tools (just try it out or read about it on the helpscreen)
- Added TERRAIN_ONLY mode to EDIT mode (only SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools) allowing you set the tool to only change blocks that are typical to normal terrain (such as grass blocks, dirt, stone, sand,etc.) while trying not to affect player made structures.
- Redesigned block highlight colors for EDIT mode to make the preview more clearly indicate the changes that the tool will make when clicking.
- Added collapsable legend in tool selection wheel screen for EDIT mode to explain what block highlight colors mean.
- FILLGAP tool will now ignore grass and plants when used in IGNORE PLANTS mode
- Added mode to be able to select liquids (water and lava). Button added to ingame menu allows you to toggle this (default is ignoring liquids). Hotkey is also available.
- Mouse cursor will now return to the original position before opening tool selection wheel screen after closing the tool selection wheel screen.
- CIRCLE tool can now place a single block.
- Improved block calculation algorithm for all BUILD tools (except COPY, MOVE/DEL and FILLGAP). This means that block lines and circles will more closely represent the helpline that is drawn. This should make tools more accurate to what you wanted to make.
- Made LINE tool commutative meaning: drawing a line from left to right or from right to left makes the same line.
- Improved EDIT mode brushes to provide better circles and more rectangular brushes.
- Added adaptive acceleration of brush size so you can scroll quicker from small brush to large brush (can be disabled in mod options)
- Added support of alt-press changes to brush size with the keyboard (you need to set zooming to a key)
- Added option to always snap to the middle of a block with LINE and CURVE tool. There is a button inside the LINE and CURVE tool button in the tool selection wheel screen. But you also set a hotkey for it.
- Help button on gui overlay HUD is no longer locked when the help message is displayed
- The mod option ‘selection highlight brightness’ is set to 75 as default and now affects all selection highlighting
- Improved brush terrain finding algorithm for all EDIT mode tools
- In CREATE mode when in the save template screen you can press enter (or whatever you set as ‘Finish template creation’ key) to complete and save the template (needs a name though) and cannot be default
- Fixed error when blockstate is not recognized by networking code
- Fixed crash when certain static variable in ModEntity are not initialised before being called
- Added advanced creation mod icon to mod page
- Fixed bug were you saw the template you were holding in the previous world when entered any world within same session
- Added new helpscreen pages for the new features
- Fixed multiplayer issue where players in first-person cannot see players in isometric and vise-versa
- Fixed multiplayer issue where players could see a selectionbox from another player while the other player already delete that selection box
- Added multiplayer feature where you can always see where the pointer of other players is pointing, marked with a white cube
- Changed multiplayer feature where you can see if a player is in the delete version of a EDIT tool.
- Fixes bug where when selected template in hotbar is changed in the template inventory player would still be holding the previously selected template
- Added ability to open chests and other containers from isometric perspective
- Changed OFFSET behavior in BUILD mode: OFFSET is kept through steps of one operation
- Changed cursor to snap to direction XZ in FREE mode after first click of CIRCLE tool
- Changed coremod features to work via Mixins for improved compatibility with other mixin mods
MC1.16.5 Beta1.0.3 (UNSTABLE)
Released on: 23/4/2023
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details:
- Fixed ignore plant functionality, it will now ignore all plants except logs, vines are now included, grass can now be selected
- Added abillity to place double slabs from isometric view, thx to feedback by Songbyrd
- Improved zoom and camera rotation with keys
- improved mcVersion extraction and management in template inventory
- Fixed colors on block color legend in EDIT mode tool selection screen, thx to feedback by Psi9000
- Fixed crash due to package too large when previewing a large amount of blocks with level tool on a server, probably also works for other EDIT mode tools, thx to feedback by Psi9000
- Fixed bug where you are unable to crouch below a 1.5 high gap under a slab block. thx to feedback by Sniper Gecko
- Many thx to Psi9000, Songbyrd and Sniper Gecko for their awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com).
MC1.12.2 Alpha2.0.3 (UNSTABLE)
Released on: 23/4/2023
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details:
- Fixed ignore plant functionality, it will now ignore all plants except logs, vines are now included, grass can now be selected
- Added abillity to place double slabs from isometric view, thx to feedback by Songbyrd
- Improved zoom and camera rotation with keys
- improved mcVersion extraction and management in template inventory
- Fixed colors on block color legend in EDIT mode tool selection screen, thx to feedback by Psi9000
- Fixed crash due to package too large when previewing a large amount of blocks with level tool on a server, probably also works for other EDIT mode tools, thx to feedback by Psi9000
- Fixed gray and transparent preview from other players, thx to feedback from Psi9000
- Fixed double offset in Single tool in BUILD mode
- Many thx to Psi9000 and Songbyrd for their awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com).
MC1.16.5 Beta1.0.2 (UNSTABLE)
Released on: 11/2/2023
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details:
- Added placeable lava and water blocks, thx to feedback from ranger10700
- Changed ingame menu view button to show the right tooltip instead of "isometric view is only available in CREATIVE"
- Fixed altered FOV in water (cheeky fix, might bug out)
- General improvement of raytracing
- Plant tool is now able to remove kelp and other water plants
- Changed FILLGAP tool to replace water or lava to if ignore liquids is on
- Added option to assign keybinds as hotkeys to tools in BUILD and EDIT mode. thx to feedback from benB_Epic
- Solved crash in level function when in nether
- Fixed fire hampering placement of new EDIT tools
- Fixed removal of nether plants and trees with PLANT tool, thx to feedback from Squidoo
- Fixed PAINT tool showing red highlighting in the air near cliffs
- Fixed partial lock up when blockstate is not recognized by advanced creation
- Fixed filled flower pots, advanced creation will place empty flowerpots instead of potted plants.
- Fixed bug where current selected template stayed on mouse even after removing from hotbar
- Fixed bug where right-clicking on interactable block (ex.: doors) would both do interaction and place block
- Fixed bug: single tool now deletes the red highlighted block in GROUND mode.
- Fixed bug: when in copy or move tool using alt-mode will jump to a plane based on the current direction mode
- Changed PLANT tool to also remove all coral and coral related plantBlocks including the dead stuff
- added advcreation_block_blacklist.txt file were you can put the Block/Item IDs that make the mod crash to prevent future crashes. thx to feedback from Koal Summersong
- Many thx to ranger10700, benB_Epic, Squidoo and Koal Summersong for their awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com). If your feedback is not in this update then it might be in the next!
MC1.12.2 Alpha2.0.2 (UNSTABLE)
Released on: 11/2/2023
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details
- Avoiding null-pointer crash highlighted mossie, thx to feedback by mossie
- Introduced compatibility with bewitchments mod, thx to feedback from ThePrimarch and civil
- Improved mod compatibility by removing all Minecraft class coremods these functions are now done in forge events. This should fix re-entrance crashes that were found thx to feedback from civil, ThePrimarch and ᛖᚱᚱᚩᚱ_ᚳᚩᛞᛖ×509
- Added Placeable lava and waterblock, thx to feedback from ranger10700
- Changed ingame menu view button to show the right tooltip instead of "isometric view is only available in CREATIVE"
- Fixed placing block while in water or in lava.
- Added option to assign keybinds as hotkeys to tools in BUILD and EDIT mode. thx to feedback from benB_Epic
- Fixed bug: single tool now deletes the red highlighted block in GROUND mode.
- Fixed bug: when in copy or move tool using alt-mode will jump to a plane based on the current direction mode
- Added advcreation_block_blacklist.txt file were you can put the Block/Item IDs that make the mod crash to prevent future crashes. thx to feedback from Koal Summersong
- Many thx to mossie, ThePrimarch, civil, ᛖᚱᚱᚩᚱ_ᚳᚩᛞᛖ×509, ranger10700, benB_Epic and Koal Summersong for their awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com). If your feedback is not in this update then it might be in the next!
MC1.16.5 Beta1.0.1 (UNSTABLE)
Released on: 27/12/2022
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details
- Added snap to center of block button to circle tool since it was impacting that anyway.
- Added 3 movie making keys for saving a position and restoring to that position. Need to activate in mod options first.
- Added a mod option 'max camera height' to increase the maximum height your camera can go. thx to feedback from ThePrimarch
- improved curve tool block placement
- Fixed zooming with keyboard key or mouse button when holding left-alt for alter-mode, thx to feedback from EMPEROR ARCHAON
- Fixed scrolling in screens with keyboard key or mouse button: Helpscreen, save template screen, adjust mode selection wheel screen, template inventory screen. thx to feedback from EMPEROR ARCHAON
- pick block works again in anything but isometric view when same key as rotate camera binding. thx to feedback from Greenjoe1234
- fixed bugs in LINE and RECT tool: LINE tool can now place single blocks again, RECT tool can now place single blocks and proper lines again
- Fixed bug where sign cannot be right clicked to change them.
- Fixed bug where when in a direction mode plane and pressing alt the preview jumps to free mode.
- Fixed the offset measurement when starting from a work direction that is not free
- Added 2 separate mod options for inverting horizontal and vertical camera rotation relative to mouse movement. thx to feedback from Greenjoe12345
- Added 4 new key controls for rotating the camera in up,down,left,right direction. UNBOUND by default.
- Many thx to EMPEROR ARCHAON, Greenjoe1234 and ThePrimarch for his awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com). If your feedback is not in this update then it might be in the next!
MC1.12.2 Alpha2.0.1 (UNSTABLE)
Released on: 27/12/2022
(UNSTABLE versions contain bug fixes and quality of life improvements but may introduce undiscovered bugs)
Details
- Added a mod option 'max camera height' to increase the maximum height your camera can go. Thx to feedback from ThePrimarch
- Fixed survival players having infinite reach. Thx to feedback from Swagmaster
- improved curve tool block placement
- Fixed scrolling in screens with keyboard key or mouse button: Helpscreen, save template screen, adjust mode selection wheel screen, template inventory screen. thx to feedback from EMPEROR ARCHAON
- pick block works again in anything but isometric view when same key as rotate camera binding. Thx to feedback from Greenjoe1234
- Fixed the offset measurement when starting from a work direction that is not free
- Added 2 separate mod options for inverting horizontal and vertical camera rotation relative to mouse movement. Thx to feedback from Greenjoe12345
- Added 4 new key controls for rotating the camera in up,down,left,right direction. UNBOUND by default.
- Many thx to EMPEROR ARCHAON, Swagmaster, Greenjoe1234 and ThePrimarch for his awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com). If your feedback is not in this update then it might be in the next!
MC1.16.5 Beta1.0
Released on: 21/10/2022
Highlights
- Ported all features from Advanced Creation MC 1.12.2 alpha2.0 (latest at that time)
- Added ‘template delete’ trash bin to template inventory screen
- Added SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools to EDIT mode.
- Added TERRAIN SHAPE, TERRAIN_ONLY modes to EDIT mode (only SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools)
- Improved block calculation algorithm for all BUILD tools (except COPY, MOVE/DEL and FILLGAP).
- Added collapsable legend in tool selection wheel screen for EDIT mode to explain what block highlight colors mean.
- Added option to always snap to the middle of a block with LINE and CURVE tool.
- Added loading system for large placement operations
- Added a fps optimisation system
- Changed the way client and server coordinate the placement of large amounts of blocks.
- Optimized drawing of the preview of large templates.
- Reintroduced empty template buttons for better feedback.
- Added tabs for filtering on MC version and warnings about incorrect MC version in Template inventory screen
- In EDIT mode left-clicking doesn’t immediately active a delete operation anymore. It switches to a delete version of the current tool. Vice-versa when right-clicking again.
- Added mode to ignore liquids. (default is ignoring liquids) (see button ingame menu)
- Fixed various issues with the copy and move tools such as: long wait times for large operations to appear, adding limits to previews of large operations to improve performance, critical bug were memory would fill up when using these tools, ‘not handled by advance creation mod’ incorrectly shown. thx to feedback from <moon>~Night~<moon>
- Improved multiplayer preview sharing
- Added various mod options.
- Various crash and bug fixes.
- Many thx to <moon>~Night~<moon> for his awesome feedback. Please give me more of that stuff, preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com).
Details
- Ported all features from Advanced Creation MC 1.12.2 alpha2.0 (latest at that time)
- Redesigned and improved isometric camera and zoom mechanism and speed
- Added ability to zoom towards entity that you point at
- Added ‘template delete’ trash bin to template inventory screen that you can drop your unwanted templates into. These do not get deleted they just get moved from the folder ‘advcreation_templates_zips’ to ‘advcreation_templates_zips_trash’. You can manually move them back to recover.
- Fixed ladder orientation when pointing at a side
- Fixed unable to delete ladders, banners, torches with anything other than single tool.
- Cut-through mode now limits view distance and refreshes world after deactivation to make it function better
- Fixed bug when in a vertical direction mode and pressing alt selection the offset block should only move on horizontal plane
- Fixed bug where it said ‘not handled by advance creation mod’ when right-clicking the last time in copy and move/del tool and other modes. Now you can place copy & move action and templates with no block in hand. thx to feedback from <moon>~Night~<moon>
- Fixed bug where pieces of large copy or move action or template placement go missing (see next items for solution)
- Fixed bug where you have to wait a long time for a large copy or move action or template placement to finish (see next items for solution) thx to feedback from <moon>~Night~<moon>
- Limits to previews of big templates now also apply to COPY and MOVE/DEL tool so that they perform better when trying to copy/move large areas. thx to feedback from <moon>~Night~<moon>
- Fixed critical bug were memory would fill up when using the COPY and MOVE/DEL tool decreasing performance over time. thx to feedback from <moon>~Night~<moon>
- Changed the way client and server coordinate the placement of large amounts of blocks.
- Added loading system for large placement operations, this will give the player a loading bar and say ‘Waiting for placement’. During loading no preview is drawn and the player cannot do any action. Loading can be canceled with the red X-icon on the loading bar. A warning screen is given as this will leave the operation half finished. This helps solve missing blocks and reduce loading of large operation.
- Added optimised system for very large placement operations.
- Optimized drawing the preview of large templates.
- Added a fps optimisation system that pops-up when your fps drops belong 5 fps for a time but can also be accessed manually. This allows the user to change certain mod options from the gui overlay HUD to improve the Frames Per Second (FPS) of their game. These can either be mod options that reduce the amount of preview blocks drawn or decrease the limit of the tool so it uses less computation resource but has less reach depended on the current tool used. There is also a button to increase these limits which will reduce the FPS if that is desired.
- Added highlighting of entities (mobs or players) when they are pointed at.
- Reintroduced empty template buttons for better feedback.
- Since templates from other minecraft versions (MC 1.12.2) can have errors in them when placed in this version (MC 1.16.5). These templates have warning indicators when they are from a different version.
- Added tabs for filtering on MC version in Template inventory screen
- Added message to player when entering isometric view with GUI_VISIBILITY mod option as false
- Added Main mode buttons (BUILD, EDIT) to the tool selection wheel screen for quick switching
- Added message ‘No action to undo/redo’ in progress bar when there are not operations to undo/redo
- Made undo/redo functionality available in other perspectives (such as first-person). Actions done in first-person can no be undone
- Added warning screen when player is about the undo/redo a large operation that might take a while to load with the ability to cancel the command.
- Undo/Redo command/buttons will be unavailable until previous undo/redo action is completed.
- Added mod options to disable each pop-up help message.
- Fixed functionality of the back and next topic button in help screen
- In EDIT mode left-clicking doesn’t immediately active a delete operation anymore. Instead it will switch your current tool to the delete version of it without changing the world. This is also reported in the progressbar with a blue bar. Subsequent left-clicks will actually do delete operations. Vise-versa when right-clicking again you will switch back to the normal place version of the current tool.
- Added SMOOTH/SHARPEN tool to EDIT mode to smoothen or sharpen terrain.
- Added DIG/RAISE tool to EDIT mode to dig a hole or raise a hill from current terrain.
- Added LEVEL tool to bring EDIT mode to raise/lower brush selection to highest or lowest terrain blocks in selection.
- Added TERRAIN SHAPE mode to EDIT mode (only SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools) this will alter the slope or height that is created with these tools (just try it out or read about it on the helpscreen)
- Added TERRAIN_ONLY mode to EDIT mode (only SMOOTH/SHARPEN, DIG/RAISE, LEVEL tools) allowing you set the tool to only change blocks that are typical to normal terrain (such as grass blocks, dirt, stone, sand,etc.) while trying not to affect player made structures.
- Redesigned block highlight colors for EDIT mode to make the preview more clearly indicate the changes that the tool will make when clicking.
- Added collapsable legend in tool selection wheel screen for EDIT mode to explain what block highlight colors mean.
- FILLGAP tool will now ignore grass and plants when used in IGNORE PLANTS mode
- Added mode to be able to select liquids (water and lava). Button added to ingame menu allows you to toggle this (default is ignoring liquids). Hotkey is also available.
- Mouse cursor will now return to the original position before opening tool selection wheel screen after closing the tool selection wheel screen.
- CIRCLE tool can now place a single block.
- Improved block calculation algorithm for all BUILD tools (except COPY, MOVE/DEL and FILLGAP). This means that block lines and circles will more closely represent the helpline that is drawn. This should make tools more accurate to what you wanted to make.
- Made LINE tool commutative meaning: drawing a line from left to right or from right to left makes the same line.
- Improved EDIT mode brushes to provide better circles and more rectangular brushes.
- Added adaptive acceleration of brush size so you can scroll quicker from small brush to large brush (can be disabled in mod options)
- Added support of alt-press changes to brush size with the keyboard (you need to set zooming to a key)
- Added option to always snap to the middle of a block with LINE and CURVE tool. There is a button inside the LINE and CURVE tool button in the tool selection wheel screen. But you also set a hotkey for it.
- Help button on gui overlay HUD is no longer locked when the help message is displayed
- The mod option ‘selection highlight brightness’ is set to 90 as default and now affects all selection highlighting
- Improved brush terrain finding algorithm for all EDIT mode tools
- In CREATE mode when in the save template screen you can press enter (or whether you set as ‘Finish template creation’ key) to complete and save the template (needs a name though) and cannot be default
- Lava can now be placed in isometric view
- Fixed error when blockstate is not recognized by networking code
- Fixed crash when certain static variable in ModEntity are not initialised before being called
- Added advanced creation mod icon to mod page
- Fixed bug were you saw the template you were holding in the previous world when entered any world within same session
- Added new helpscreen pages for the new features
- Fixed multiplayer issue where players in first-person cannot see players in isometric and vise-versa
- Fixed multiplayer issue where players could see a selectionbox from another player while the other player already delete that selection box
- Added multiplayer feature where you can always see where the pointer of other players is pointing, marked with a white cube
- Changed multiplayer feature where you can see if a player is in the delete version of a EDIT tool.
- Fixes bug where when selected template in hotbar is changed in the template inventory player would still be holding the previously selected template
- Added ability to open chests and other containers from isometric perspective
- Changed OFFSET behavior in BUILD mode: OFFSET is kept through steps of one operation
- Changed cursor to snap to direction XZ in FREE mode after first click of CIRCLE tool
Alpha2.0
Released on: 12/12/2021
Highlights
- Isometric view and tools are now ONLY available in Creative mode.
- Support for TileEntities. thx to feedback from Joe21
- Ability to use Absolute Coordinates for placement/deletion. thx to feedback from Непись
- New Ingame menu buttons for perspective switching and gamemodes. thx to feedback from Invisible Davis Studios
- Support for Alt-mode offsetting of selection in BUILD mode & others modes. thx to feedback from McHorse
- Mod compatibility with Llibrary. thx to feedback from Almos-Rhine & McHorse.
- Support for Non-block items in Isometric view.
- Re-Introduction of Vanilla third-person views.
- New Help screen entries for new features & ability to change Help screen text size.
- Various crash and bug fixes.
- Improved highlighting and other quality of life fixes.
- Added Mod options to change tool limits and others.
- Many thx to Joe21, McHorse, Almos-Rhine, Непись, Invisible Davis Studios for their
awesome feedback. If there's anyone else with feedback in their minds please surrender it to me,
preferable on my Discord channel (See directions on my website: www.advancedcreationmod.com).
Details
- Added capability to use Items that are not blocks in isometric view. These are redirected to Vanilla Minecraft.
The toolbar indicator above the inventory bar will say “Not Handled By Advanced Creation”.
Examples: Minecarts, boats, bow & arrow, throwables, etc. (Deleting minecarts or boats has the small
vanilla reach range)
- Added ability to place TileEntities in general.
- Added support for placement and preview rendering of nearly all Vanilla TileEntities such as: Chests,
pistons, redstone wires and components, rails, sign, etc… (also includes preview of these blocks in Templates)
thx to feedback from Joe21
- Open tool selection wheel keybind can now work with a mouse key. thx to feedback from Joe21
- Fixed placing beds,banners, etc... in multiple colors.
- Added ability to rotate blocks like skulls and signs between 16 positions instead of 4.
- Added ability to edit text on sign when right-click a sign.
- Added algorithm to attempt to make valid rail tracks and redstone wire circuits with any BUILD tool.
- You can interact with logic blocks in isometric view.
- Allow deleting in any tool when holding no block.
- Added TEXT_SIZE mod options to change the text font size in the Help screen. thx to feedback from McHorse
- Restored all Vanilla perspective (First-Person, Third-Person, Third-Person Front).
- Added toggle button to change perspectives in the Ingame menu. thx to feedback from Invisible Davis Studios
- Added toggle button to change gamemode (Creative and Survival) in the Ingame menu.
- Restored normal functioning of Survival mode.
- Isometric view and all tools are now ONLY available in Creative mode as the 4th perspective mode.
- Added toggle button to change Ignore plants selection mode in Isometric view to the ingame menu.
- Added GuiScreen for the input of absolute coordinates for all tools in BUILD,PLACE and CREATE modes.
This screen has a dedicated hotkey and HUD button. thx to feedback from Непись
- Added HUD information about the start, middle and end positions currently selected for all tools in BUILD,
PLACE and CREATE modes. This can be turned OFF in Mod Options. thx to feedback from Непись
- Added Mod Option to show the absolute coordinate that the mouse is pointing at. Turned OFF by default.
- Added Mod Option to show the absolute coordinate of the camera focus point cross on screen. Turned OFF by default.
- Fixed compatibility issues with Llibrary. Crude fix! Might cause issues, see Mod Options!
thx to feedback from Almos-Rhine & McHorse.
- Divided Mod Options into Categories.
- Added Alt-mode capability to give an offset to the current selection to all BUILD mode tools.
(Previously only available in CREATE and PLACE mode) thx to feedback from McHorse.
- Added better highlight of placement(white)/deletion(red) selection in game.
- Added Highlighting to indicate current OFFSET from mouse (goes from white to gray).
- Added HUD information about the current OFFSET from mouse.
- Added HUD button to clear OFFSET from mouse.
- Added Highlighting of current selected positions (start= green, middle = blue, end = blue)
- Fixed zooming bug after you have been scrolling in a menu/help screen.
- Fixed wrong preview of circle helplines in the Paint tool of EDIT mode when using a square brush size.
- Made Vanilla tool/block name highlight text, that is shown after selection, visible in Advanced Creation HUD interface.
- Fixed Crashes when trying to place incompatible blocks. Now warning message is given in chat when
advanced creation is unable to place a block.
- Fixed occasional crashing in when cancelling CREATE mode. thx to feedback from Joe21
- Added ability to use other mousebuttons for zooming. thx to feedback from Joe21
- Removed forced unbinding of Sprint buttons. thx to feedback from Joe21
- Fixed crash in MOVE/DEL & COPY/PASTE tool when clicking without a block selected. thx to feedback from Joe21
- Fixed bug where GUI_OVERLAY_VISIBLE mod option is overwritten. thx to feedback from McHorse.
- Fixed critical bug where mod gets stuck in infinite loop while looking for the ground when player position is Y =< 0.
- Fixed bugged rendering of highlighted selection box side in last step of CREATE mode when around the origin point of the map (0,0,0).
- Help screen items and paragraphs are rearranged to reflect the changes.
- Promove 6 for redstone wire/rails placement on a hill is added to the help screen on promoves page.